The modes of existence of gameplay:

an applied exercise with Cities: Skylines

  • Suely Fragoso UFRGS
Keywords: modes of existence, gameplay, game

Abstract

This text presents an application of the theories proposed in An inquiry into modes of existence, Bruno Latour, as a key to understand gameplay, based on game situations from Cities: Skylines. The analysis is presented after reviewing the theoretical framework and a brief presentation of the gameplay situation and highlights the most prominent modes of existence in Cities: Skylines’ gameplay ([FIC], [TEC] e [HAB]) and their crossings ([FIC-TEC], [FIC-HAB] and [TEC-HAB]).

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Author Biography

Suely Fragoso, UFRGS
Professora Titular da Faculdade de Biblioteconomia e Comunicação da UFRGS e Pesquisadora CNPq
Published
2018-08-29
How to Cite
Fragoso, S. (2018). The modes of existence of gameplay:. MATRIZes, 12(2), 33-51. https://doi.org/10.11606/issn.1982-8160.v12i2p%p
Section
Dossier