Lost in translation: <i>Level 26</i> and the interactive digital literature
Keywords: Convergence, interactivity, limitations
AbstractLevel 26: Dark Origins (Anthony E. Zuiker e Duane Swierczynski, 2009) is defined, on its cover, as the first interactive digital novel or digi-novel. Its target readers are young people worldwide. It combines the paper book (which is the starting point) social community and short films that may be accessed over the internet. The objective of this paper is to investigate: 1) how the relationship between the different Media on Level 26: Dark Origins is built; and 2) possibilities and limits concerning interaction among readers/ internet users /Brazilian viewers.
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How to Cite
Tedesco, M., & Curi, P. (2014). Lost in translation: <i>Level 26</i> and the interactive digital literature. MATRIZes, 8(2), 282-296. https://doi.org/10.11606/issn.1982-8160.v8i2p282-296