Smile: You are at Play! Videogames, Education and the Morality of Icons in the Mediapolis
DOI:
https://doi.org/10.11606/issn.2316-7114.sig.2013.59958Keywords:
Audiovisual economy, educommunication, videogames, mediapolis, iconomy.Abstract
Thetechnological transformation that results from thedigitizationof social lifein thelast 50 years takes theimplicittensions inthe discourse ofmodernity to a new level, withoutproperlyovercoming the paradoxes between emancipationand conditioning, freedom and necessity, intelligence and control, authentic joy and psychological manipulation. This essay identifieshow these issuesareradicalizedby the spreadof videogames as a hegemoniccultural practice in the society of the spectacle while opening horizons for the audiovisual economy and the development of an “iconomy”.
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Copyright (c) 2013 Gilson Schwartz
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