Development and validation of an educational game about drug abuse and the risk of suicide
DOI:
https://doi.org/10.11606/issn.1806-6976.smad.2023.188483Keywords:
Mobile Applications, Health Education, Mental Health, Drugs, SuicideAbstract
Objective: to describe the development and validation of an educational game about drug
abuse in association with the risk of suicide. Methodology: study of technological development.
The Contextualized Instructional Designer was used to operationalize the development stages in
addition to the Content Validation Index (IVC) for evaluation. Results: the construction of the
game “SerTão Bom” was designed, a quiz with 195 questions available offline for the Android
system. Regarding content validation, an overall CVI of 0.78 was obtained under the general
characteristics; CVI of 0.87 in organization and writing style with CVI of 0.90. Regarding technical
aspects, the game was validated with an IVC of 0.86 in the usability item; 0.88 in efficiency
and functionality with IVC of 1.00. Conclusion: through the development and validation of the
educational game, it is understood the importance of technologies in order to promote education
in the field of mental health from a playful and accessible perspective.
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